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The Washington Times – via HighBeam Research (subscription required). "A Violent, Evocative Romp from Brain Behind Spawn".


Even those who are hard up for high-flying action should find their fix elsewhere. It has a large variety of unlockable characters, many items, and weapons to pick up while traversing through the large, unique levels, and multiple modes of play. And before you accuse me of singling out Bullydozer's monumentally bad design, I should add that there's an ape with a robotic arm (perhaps for hurling feces at lethal velocity?). Spawn: In The Demons Hand is a broad-mapped 3d fighting game. One of the bosses, for example, is a demented, silly-looking bulldozer with a perverse compulsion to expose his one weak spot. And it's hard to be enthusiastic about fighting endless waves of cornball fiends seemingly snatched from the margins of some fifth-grader's math homework. Spawn's symbiotic costume and profane powers could've been put to more clever use than what you get here: fireballs and obligatory bullet time. The action isn't bad-just appallingly generic. You could call it Devil May Spam, but Armageddon doesn't compare to the game it shamelessly copies. A gun in each hand and a blade on his back, Spawn hunts escapees from hell, harvesting souls to spend on power-ups. He's a demon who'd rather do good than the devil's bidding, and if that sounds familiar, you haven't heard the half of it.
